Weapon (trident), rare (requires attunement by a one who can embrace the sea)

This halberd has a shaft made of coral and its blade is crafted from blue-tinted steel, giving the impression of a weapon made for the sea itself. Its three-pronged blade features sharp tips that gleam in the light, while its edges are honed to a razor's edge. The weapon hums with the power of the ocean, and a faint mist trails behind it as it moves

Properties: Heavy, reach, two-handed.

Category: Martial melee weapon

Damage: 1d10 slashing damage

Special Abilities
Tidal Wave: Once per day, the wielder can slam the halberd into the ground, sending a massive wave of water surging outwards in a 30-foot cone. All creatures caught in the wave must make a DC 15 Strength saving throw or take 3d8 bludgeoning damage and be knocked prone. On a successful save, they take half damage and are not knocked prone.

Coralline Enchantment: When the wielder rolls a natural 20 on an attack roll with this weapon, the halberd magically transforms into a solid coral trident for 1 minute. During this time, the halberd deals an extra 1d6 cold damage on hit, and its reach increases by 10 feet.

Oceanic Resilience: The wielder has resistance to damage from non-magical sources when parrying while underwater. Additionally, the wielder can breathe underwater while holding the weapon.

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: A magic-imbued martial melee weapon., one who can embrace the sea, Thrown, Versatile, Topple

Previous Versions

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5/25/2023 12:37:38 AM
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5/25/2023 12:46:15 AM
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Charlie3545

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