Properties: Heavy, reach, two-handed.
Category: Martial melee weapon
Damage: 1d10 slashing damage
Special Abilities
Tidal Wave: Once per day, the wielder can slam the halberd into the ground, sending a massive wave of water surging outwards in a 30-foot cone. All creatures caught in the wave must make a DC 15 Strength saving throw or take 3d8 bludgeoning damage and be knocked prone. On a successful save, they take half damage and are not knocked prone.
Coralline Enchantment: When the wielder rolls a natural 20 on an attack roll with this weapon, the halberd magically transforms into a solid coral trident for 1 minute. During this time, the halberd deals an extra 1d6 cold damage on hit, and its reach increases by 10 feet.
Oceanic Resilience: The wielder has resistance to damage from non-magical sources when parrying while underwater. Additionally, the wielder can breathe underwater while holding the weapon.
Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: A magic-imbued martial melee weapon, one who can embrace the sea, Heavy, Reach, Two-Handed, Cleave
Comments