The Vorpal Dagger is an ancient relic, weilded by one of the greatest assassians to ever live. It's blade so deadly that its weilder became a reviered huntress, and it now seeks to pass on its legacy.
The dagger has a 15 ft reach chain attached to the dagger.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, blackish green poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
When you roll a critical hit using this dagger, you destroy anything short of a legendary creature, dropping it's hit point directly to 0.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: true, Finesse, Light, Thrown, Nick
Comments