Weapon (revolver), artifact

A revolver that can carry up to 8 bullets in its spinning chamber.

When landing a critical hit it creates a shockwave with a radius of 5 feet dealing Extra 1d6[Force] damage to the target and everything around it in range.

When killing a creature with this weapon, you reload the chamber with 2 bullets that deal max damage.
4 bullets at the 10th level, 6 at the 15th, 8 at the 20th.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

Shargin

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