Weapon (maul), very rare (requires attunement by a Trick Weapon (cannon, maul), Very Rare (requires attunement))

The calamitous crumbler is a weapon reserved only for the most disciplined of hunters, due to its incredible potential for destruction. Some have used it to incinerate cultist headquarters and blow gigantic aberrations to smithereens. If turned back against its creators, the effect would be catastrophic.


Trick Weapon. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While holding this item, your spells and attacks deal double damage to structures, and you have resistance to fire damage. As a bonus action, you can switch between the transformed and untransformed states of this weapon. In its untransformed state, the crumbler is a roaring cannon with smoke coming out of its mouth. In its transformed state, the handle extends, turning the cannon into a highly unstable and destructive maul. As part of this bonus action, you can do the following:


● When transforming the cannon into a maul, you can shoot at your feet, even if the cannon isn’t loaded, using the deflagration to propel yourself and jump up to 30 feet in any direction. This jump doesn’t cost you any movement.


● When transforming the maul into a cannon, you can reload the cannon and retain its unstable force. If you load it in this way, the next time you hit with a cannon attack on this turn will push you back 30 feet in a straight line.


Untransformed. The calamitous crumbler heats up cannonballs, transforming them into infernal ammunition. Whenever you roll a 10 or higher on the d20 when making an attack roll with this weapon, the cannonball becomes overheated and explodes on impact. The regular cannonball is considered an explosive cannonball.


Transformed. Whenever you roll a 15 or higher on the d20 while making an attack roll with this weapon, the maul’s head detonates, causing an effect that acts as the fireball spell (DC 17) centered on the target. You have a +5 bonus to this saving throw, and if you succeed on this saving throw, you take no damage.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Dexterity Saving Throws, Bonus: Magic, Trick Weapon (cannon, maul), Very Rare (requires attunement), Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

Sussus09

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