You have a +1 bonus to attack and damage rolls made with this magic weapon.
Smash. This Weapon offers a +5 bonus to Strength (Athletics) checks to knock down wooden doors and break inanimate objects.
Charge. This weapon can be used to deal lethal damage on a charge. If you move at least 20 feet in a straight line before engaging an opponent, you may choose to take a -4 modifier on your first attack roll against that creature. If you hit with that attack, you roll an additional damage die, equal to that of the weapon’s usual damage die.
Hammer Down. As an Action you can expend one of three charges to slam the hammer on the ground a 20ft cone originating from the impact point becomes difficult terrain until the start of your next turn, and any creature standing in this area must succeed on a DC 12 Dexterity saving throw or fall prone and take damage equal to your strength modifier. Any spellcaster concentrating in this area must make a DC 10 Constitution saving throw. On a failed save, the caster’s concentration is broken.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Cleave
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