Weapon (dagger), rare (requires attunement)

When you hit with an attack using this magic weapon, the target takes an extra 1d6 cold damage. A creature hit by a ranged attack made with this weapon (Range 30/120) must make a DC 13 Constitution saving throw or have its speed reduced by half until the end of its next turn, unless it is immune to cold damage. The weapon returns to your hand immediately after it is used to make a ranged attack, but it cannot be thrown again until the start of your next turn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Cold, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

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5/17/2023 1:34:57 PM
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Item Tags: Damage Combat

DSchoenmann

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