The weapon forged by an old king from a land of fire, this great-sword bears glowing runes in Infernal along its cross-guard. The weapon itself is made of an obsidian-like, dark metal that's warm to the touch. When its command word is spoken, it ignites with an otherworldly flame, the blade becomes super heated, and it hums with thunderous power.
Sentience. Abaddon is a sentient neutral weapon. It has hearing and darkvision up to 120 feet.
The weapon communicates telepathically with its user and can speak, read, and understand Infernal, Giant, Draconic, and Common.
Personality. A spirit that calls itself Abraxas inhabits Abaddon. The weapon imparts wisdom unto its user, and compliments them should they defeat any Chaotic creature, being in the presence of a Blacksmith's forge, and having restraint when anger or hate might arise. Occasionally, the spirit within the blade will request to be set free, preferably without destroying Abaddon, as the spirit shows some reverence for the weapon its bound to.
Dormant
The greatsword grants the following benefits in its dormant state:
- You can speak, read, write, and understand Giant, Infernal and Draconic.
- You gain a +1 bonus to attack and damage rolls with this magic weapon. When the command word is spoken, the sword's blade erupts in fire and deals an extra 2d4 fire damage to the target. This damage is doubled against Chaotic creatures. (Scales with player)
- While in possession of this weapon, you get advantage on Strength checks.
Awakened
When the greatsword reaches an awakened state, it gains the following properties:
- The weapon's bonus to attack and damage rolls increases to +2.
- The weapon now deals 2d6 Thunder damage when the command word is spoken.
- You gain resistance to Fire and Thunder damage.
- When you or an allied creature within 30 feet are struck by a creature you can see within 150 feet, you may use your reaction to cast Fireball on that target. Alternatively, you may cast Thunder Step to that target, if it is within range. This feature cannot be used more than once per day, and recharges at dawn.
Exalted
When the greatsword reaches an exalted state, it gains the following properties:
- The weapon’s bonus to attack and damage rolls increases to +3.
- You are now immune to Fire and Thunder damage.
- The 2d6 of Fire and Thunder damage is now 4d6 of each, and the weapon itself now deals an extra d6 of Slashing and Piercing damage.
- As an action, you may use the greatsword to cast spells equal to the user's Strength attribute bonus (DC: 18): Fire Storm, Destructive Wave, or Sunbeam. Once all charges are used, you may not use this feature again until next dawn, having slayed a slayed a Chaotic creature (which regains only one charge), or being bathed in magical fire that is not its own (DM's discretion).
Ascending Abaddon
Ascending this blade can be done through many different measures:
- Killing Chaotic or Evil creatures imbues the blade with power, however less so with the latter alignment.
- Continual adherence to what the blade likes will tease power out of it.
- Bringing it to a Fire Giant, an Adult Gold Dragon, or slaying a Demon with the blade can have the chance to ascend the weapon outright.
Releasing Abraxas
Releasing the spirit Abraxas from the blade is a quest all on its own. If the user finally obliges it, the spirit will reveal its nature: Abraxas is the son of the king who forged this weapon many, many years ago. Abaddon was forged with the combined efforts of the old king, magics of a Fire Giant, and the magics of a Gold Dragon. Once it was made, it was passed down to Abraxas who wielded it for many a year, long after his father's passing. Eventually, one of his subjects betrayed him, and bound Abraxas in the blade, trapped and waiting for when someone worthy would find and take up the long lost sword.
Abraxas requires the user to do the following:
- Construct or find a body that Abraxas can inhabit. Once done, have a powerful enough spell-caster cast Wish to release the spirit within and be put into the procured body. Doing so will not alter any of the magical effects of the sword, merely removing its Sentience. The body will then spring to life, and change into Abraxas's natural form: a medium sized, draconic-giant humanoid with pronounced, curled horns.
Once Abraxas is free, he will then thank the user and those who helped them in freeing him. A radiant and fiery version of Abaddon appears in his hand, and he departs through a planar gateway, stating he has business to attend to. Once gone, the user's version of Abaddon now has a new function to summon Abraxas once per day.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Greatsword attunement, Heavy, Two-Handed, Graze
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