This intricately crafted glass bomb holds a swirling, ethereal mist within its confines. The Vial of Maddening Mist is a creation of sinister intent, originating from the noxious and poisonous saliva of the fearsome Otyugh monster. When the glass is shattered, a pungent aroma reminiscent of decay and corruption wafts from the vial.
Any creature unfortunate enough to inhale even a small amount of the mist must succeed on a DC 10 Constitution saving throw or succumb to its effects.
The madness-inducing properties of the mist take hold immediately upon inhalation, causing the victim's mind to become a playground of insanity. The affected creature experiences vivid hallucinations, nightmarish visions, and a profound sense of dread. Their grip on reality weakens, and their thoughts become muddled and disorganized.
Upon hit, enemy must roll a [roll]1d100[/roll] to determine madness effect. The effect lasts [roll]1d10[/roll] minutes
d100 | Effect (lasts 1d10 minutes) |
---|---|
01–20 | The character retreats into his or her mind and becomes paralyzed. The effect ends if the character takes any damage. |
21–30 | The character becomes incapacitated and spends the duration screaming, laughing, or weeping. |
31–40 | The character becomes frightened and must use his or her action and movement each round to flee from the source of the fear. |
41–50 | The character begins babbling and is incapable of normal speech or spellcasting. |
51–60 | The character must use his or her action each round to attack the nearest creature. |
61–70 | The character experiences vivid hallucinations and has disadvantage on ability checks. |
71–75 | The character does whatever anyone tells him or her to do that isn’t obviously self-destructive. |
76–80 | The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal. |
81–90 | The character is stunned. |
91–100 | The character falls unconscious. |
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