Armor (plate), uncommon (requires attunement)

This magic armor is crafted with the appearance of many faces across its surface. These faces can move and speak, with minds of their own, but their only interest is in mocking others. While you wear the armor, creatures of your choice within 10 feet of you have disadvantage on attack rolls against creatures other than you. A creature is immune to this effect if it can't see you, if it can't hear you, if it can't be frightened, if it can't be charmed, or if it doesn't know any languages.

Curse. This armor is cursed, a fact that is revealed only once you don the armor. While wearing the armor, you are unable to prevent the magic faces from mocking you, and you hear them even when deafened. Whenever you fail an ability check or saving throw or miss with an attack, the armor's many voices berate you, and you take 1d4 psychic damage. This damage can't reduce your hit points below half of your maximum hit points. In addition, you have disadvantage on Wisdom saving throws and you have vulnerability to psychic damage dealt by any other source while you wear the armor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Disadvantage: Wisdom Saving Throws, Vulnerability: Psychic, Control, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage

Item Tags: Control Combat Warding Cursed

BenevolentEvil

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