The Windforce is a light blue, average lengthed longsword.
On hit, the target will be pushed 55 ft away from the wielder and be knocked prone. If the target is knocked into a wall or obstacle, they will take 3d6 Bludgeoning damage.
Downwards Gust. The wielder can choose 6 creatures within a 50 ft radius to be knocked prone and take 3d6 Bludgeoning damage by a downwards gust of wind. In order to dodge the gust, the target(s) must succeed on a DC 14 Dexterity saving throw. This ability has 3 charges, which regenerate after a short rest.
Boost. The wielder can use a gust of wind from this weapon to shoot themselves up onto high places (eg. Cliffs, balconies, high platforms).
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Utility, Combat, Versatile, Sap
Comments