Armor (plate), rare (requires attunement)

While you wear this armor made from humanoid bones, you gain resistance to necrotic and poison damage, you have advantage on saving throws against poison, disease, and necromancies, and your hit point maximum can't be reduced. You also have advantage on your Charisma (Intimidation) checks against non-undead creatures.

Curse. This armor is cursed, a fact that is revealed only once you don the armor. Doing so curses you until you are targeted by the remove curse spell or similar magic. While cursed, you refuse to remove the armor or wear any other armor for any reason. In addition, you count as undead instead of your normal creature type, and you have vulnerability to radiant damage. You also have disadvantage on attack rolls against undead, and any damage you deal to undead is halved. Finally, allied non-undead creatures within 60 feet of you are constantly unsettled by your presence, causing them to suffer disadvantage on ability checks made for initiative and on saving throws against being frightened unless you are incapacitated.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Resistance: Necrotic, Resistance: Poison, Advantage: Saving Throws, Advantage: Intimidation, Vulnerability: Radiant, Social, Combat, Warding, Cursed, Str. 15 Required, Stealth Disadvantage

Item Tags: Social Combat Warding Cursed

BenevolentEvil

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