Weapon (dagger), uncommon (requires attunement)

A prized heirloom, this silver dagger with a handle resembling the thorny stem of a rose is said to have aided generations of the Farrows family on their many excursions across Ozmira. While attuned this weapon, you have a +1 bonus to attack and damage rolls made with it, and gain a +2  bonus to Wisdom (Survival) checks. Thornblade has 4 charges, regaining all expended charges daily at dawn. When you hit a creature with this magic weapon, you can expend any number of charges and force the target to make a DC 13 Constitution saving throw. On a failed save, a creature takes poison damage equal to 1d8 plus an additional 1d8 per charge you spend.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Bonus: Survival, Damage: Poison, Damage, Buff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Buff Combat

Cowboycthulhu

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