WISKA'S PIKE OF SHATTERING (Martial, Reach, Two-Handed, Heavy, Melee, Uncommon) 101gp, 9lbs. --- 1D10 Piercing
Description:
Created by the Celestial Weaponsmith Wiska this pike is half the weight of a normal pike and is inscribed with feathered wings, suns, and other symbols of good. Fiend's find the weapon's presence repulsive.
Once Every 4 Days (Recharges on Sunrise)
2nd-Level Evocation Ability
Activation Time: 1 Action
Activation Prerequisite: Verbal and Somatic, The word KATSU and tapping the base of the Pike on the ground.
Range: 60ft. (10ft. Sphere)
Duration: Instantaneous
Description of Ability:
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10ft. radius sphere centered on that point must make a Constitution Saving Throw. A creature takes 3D8 Thunder Damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has Disadvantage on this Saving Throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the abilities area.
Heavy: Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
Two-Handed: This weapon requires two hands when you attack with it.
Proficiency with a Pike allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Heavy, Reach, Two-Handed, Push
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