You have a +1 bonus to attack and damage rolls made with this magic weapon.
Trapped Spell (4)
When you complete a long rest you can store one spell you know in this weapon. You can as an bonus action release this spell from the staff. You do not need to expend a spell slot, and you ignore any verbal or somatic components.
Willing (1)
You can add 1d4 to a skill check, you may use this ability after rolling the check, but before you know if it was successful. You must declare you are using this feature before you make the roll, and you must complete a long rest before you can use this ability again.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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