Weapon (any), rare (requires attunement)

You can use a bonus action to speak the command word for this magic weapon, causing icy blue flames to erupt from the striking end. These flames shed dim light in a 30-foot radius. While the weapon is ablaze, its wielder has resistance to fire damage, it deals an extra 1d8 cold damage to any target it hits with a melee attack, and any fire damage those attacks would deal instead becomes cold damage. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.

This weapon is not flammable regardless of the materials used in its construction. Cold damage dealt by the weapon is maximized against fire elementals.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Resistance: Fire, Damage: Cold, Damage, Utility, Combat, Finesse, Reach, Slow

Previous Versions

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Item Tags: Damage Utility Combat

BenevolentEvil

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