You have a +1 bonus to attack and damage rolls made with this magic weapon.
**Name:** Thunderforge Flintlock Pistol
**Description:** The Thunderforge Flintlock Pistol is a finely crafted weapon, with intricate designs etched along the barrel and handle. It bears the mark of Smith's craftsmanship, featuring a Giff's emblem as a testament to its rare origins.
**Abilities:**
1. **Elemental Shots:** The pistol has a chamber that can hold six magic stones, each imbued with elemental energy - fire, lightning, cold, acid, force, and thunder. When the pistol is fired, the stone inside the chamber determines the elemental nature of the shot.
2. **Six Charges:** The Thunderforge Flintlock Pistol has six charges, representing the number of magic stones it can hold. As a bonus action, Smith can expend one charge to activate the elemental property of the shot. The spent charge is replenished during a long rest.
**Elemental Effects:**
- *Fire:* The bullet ignites in flames upon firing, dealing additional 1d10 fire damage to the target.
- *Lightning:* The bullet crackles with electricity, striking the target with additional 1d8 lightning damage.
- *Cold:* The bullet is encased in ice, inflicting additional 1d8 cold damage.
- *Acid:* The bullet releases a corrosive substance, causing additional 1d6 acid damage.
- *Force:* The bullet resonates with magical force, dealing additional 1d10 force damage
- *Thunder:* The bullet unleashes a deafening boom dealing additional 1d6 thunder damage.
**Limitations:**
- The pistol requires a short recharge period after all six charges have been expended before it can be used again.
- While the pistol's elemental shots offer versatility, each charge can only be used once until a long rest.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Loading, Range, Ammunition (Firearms), Vex
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