While wearing these gloves, any beast or plant creature that targets the wearer with an attack or harmful spell must first make a DC 15 Wis saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. On a success, the creature is immune to this effect for 24 hours.
Woodland Magic. These magical gloves have 7 charges, which are all regained daily at dawn. As an action, you can expend these charges to cast one of the following spells (spell save DC 15): Animal messenger (2 charges), Commune with nature (5 charges), Entangle (1 charge), Freedom of movement (4 charges), Gust of wind (2 charges), Longstrider (1 charge), Pass without trace (2 charges), Plant growth (3 charges), Speak with animals (1 charge), Spike growth (2 charges), Speak with plants (3 charges), Tree stride (5 charges), or Wall of thorns (6 charges).
Notes: The wearer of these gloves must spend 8 hours exploring a forested area to attune to them.
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