Weapon (scimitar), legendary (requires attunement)

An elegant curved blade made of platinum, and inlaid with floating chunks of crystallized air. A floating elemental gem stone drifts within one of the blade's curves. You gain a +2 bonus to attack and damage rolls with this weapon. Once per dawn, you can cast each of the following spells:

  • Zephyr Strike
  • Gust of Wind
  • Fly

Once per turn when you attack with this weapon, you can have the weapon produce Stormstrikes. You can choose to do so after rolling your attack but before knowing if it hits or misses. If you hit a creature, the weapon produces duplicates of itself made of lightning. Subtract 3 from your roll to hit, if the new total still would hit the creature then it is hit by a Stormstrike. This process repeats until a Stormstrike misses the target. Stormstrikes deal 2d6 lightning damage.

You can use this feature three times. You regain all expended uses when you finish a long rest.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Finesse, Light, Nick

Hearshotkid02

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