Weapon (greatclub), legendary (requires attunement by a Requires Attunement - by Barbarian, Paladin, or Fighter)

Proficient: Yes

Attack Type: Melee

Reach: 5ft.

Damage: 1d10

Damage Type: Bludgeoning

Weight: 5lb.

 

Rolls of 19 or 20 both constitute critical hits with this weapon. Once per short rest, you can channel your fury into a ground-slamming strike that sends out an unnatural seismic shockwave. All creatures within a 20ft radius must make a DC 13 CON saving throw, or be stunned for one minute. Creatures may continue making the saving throw at the end of each of their turns, or until they are no longer stunned. 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Requires Attunement - by Barbarian, Paladin, or Fighter, Two-Handed, Push

Kiwicritter

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