Weapon (greataxe), rare (requires attunement by a Requires Attunement by a Barbarian. Paladin, or Fighter)

You have a +2 bonus to attack and damage rolls made with this magic weapon. Attacks with this Greataxe score a critical hit on a roll of 19 or 20.  Until the target saves, if a target is hit with a critical hit, the target will need to make a DC 15 Constitution saving throw after each turn or take 1d8 poison damage.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Poison, Requires Attunement by a Barbarian. Paladin, or Fighter, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

ProfessorHobbes

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