Zheri. Is a sentient weapon from a spirit of a mighty dragonborn warrior who fought tooth and nail to save her world from the evil tablet of conquering. She is blunt and cold from all the tragedies she has seen. Given all that she still has some kindness in her heart and will show it.
Ability scores. When wielding this weapon a character gains plus 2 to strength and when attuned will receive a plus 2 to charisma
Charges. Zheri has 9 charges
Dragonic Immunity. Due to Zheri's scales the wielder of this weapon is immune to cold damage as well as being charmed due to her paladin's power.
Cold Fury. While a barbarian is attuned to this weapon Zheri will lend you the power of her cold breath. When you rage and land a successful hit you can spend 3 charges and release the breath of a dragon hurling from the point of impact dealing an extra 5d6 cold damage on top of the weapons damage. If the target is resistant to cold damage it ignores that.
Divine Cold. While a Paladin is attuned to this weapon Zheri will lend you the power of her cold breath. When you expend a spell slot higher than 4 level to do divine smite you can strike the target will also take 5d6 cold damage and if the target is resistant to this damage it ignores the resistance.
Spellcasting. When attuned the wielder can expend (1 charge) for witch bolt, (3 charges) for cone of cold, (6 charges) for wall of ice
When first becoming attuned to this weapon the person will take 8d10 psychic damage to prove they are worthy of the blade.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Choose an Ability Score, Bonus: Charisma Score, Damage: Cold, Damage: Cold, Immunity: Cold, Immunity: Charmed, Damage: Melee Weapon Attacks, (Requires attunement by Barbarian and Paladin) , Heavy, Two-Handed, Graze