You have a +1 bonus to attack and damage rolls made with this magic dagger.
Once per long rest, You can activate "Thirsting Fang". As long as you continue to hit a single creature, you can continuously make as many melee attacks on that creature with Thirsting Fang, as long as you meet or exceed their AC. Once you Fail an attack roll, the Thirsting Fang ability deactivates, and the attacks stop immediately.
Thirsting fang has no effect on Undead and Constructs.
At the end of your turn, roll the percentile dice and consult the table below to see if the blades hunger was satiated.
01 - 20 = The blade still hungers, and you are on the menu. 2 smaller hidden blades in the hilt expand outwards, slicing open your palm, and draining you of your blood. You take half as much damage to yourself as you just dealt.
21 - 95 = The blade no longer hungers, you have drawn enough blood to curb the appetite....for now.
96 -100 = You have fed the blade something delectable, and it wants more. You must continue to take the attack action on the same creature using Thirsting Fang, until you either miss, or the creature dies.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Long Rest, Damage, Combat, Finesse, Light, Thrown, Nick
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