Weapon (longbow), artifact (requires attunement by a All Classes)

A Vestige of the Nine, the Zephyr bow was enchanted and blessed by the god of commerce, Zenithar.

When attuned, this black longbow deals a bonus +3 magic damage infusing your nocked arrow with magic, sending a spectral arrow that follows the original to hit the target for an additional [roll]1d4[/roll] piercing damage.

The user can spend a charge to send a second spectral arrow, firing a total of three arrows in one shot dealing an additional [roll]1d4[/roll] piercing damage.

The user can spend a charge to infuse the nocked and spectral arrows with fire, ice, acid, shock, or force damage dealing an additional [roll]1d4[/roll] damage depending on the element chosen.

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage: Piercing, The user can spend a charge to fire a second spectral arrow, firing a total of three arrows in one shot dealing an additional 1d4 piercing damage. The user can spend a charge to infuse the nocked and spectral arrows with 1d4 fire, ice, acid, shock, or force damage (does not stack with additional arrows)., All Classes, Ammunition, Heavy, Range, Two-Handed, Slow

philschill

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