A set of yellow mage’s robes, typical of the style worn by mages of the tower of high sorcery, but entirely unique in its color and adornment of various gemstones and precious metals. Woven through the trim and cuffs of the robe are jagged shards of amber, jet black crystals, blood red rubies, chunks of a silvery metal, oblong cloudy pale blue and pink opal stones, pale white crystal shards that almost seem to alternate between red, blue, green, and yellow colors depending on how the light hits them. Stitched into the inside of both sides of the breast of the robe are two deep pockets, as well as two deep pockets stitched to the outside on each side of the hips.
The robes have charges equal to the attuned creature’s level, and regains 1d4 charges on a short rest, all on a long rest (However the attuned creature MUST spend at least 1 hour of either said short or long rest asleep)
When the attuned creature casts a spell, they can expend a single charge to increase the level of that spell by 1
In addition, as a bonus action, an attuned creature can expend any number of charges and reach into one of the pockets of the robes and pull out a random spell scroll of equal level to the number of charges spent. The scroll is seemingly a sheet of blank parchment to anyone other than the attuned creature, and is written in a language both entirely unfamiliar and foreign, but somehow also perfectly understood by the attuned creature. Spell scrolls obtained this way cannot be transcribed into a wizard’s spellbook, and if left unused for over 24 hours, will fade away from both existence, and all memory of the scroll will fade away from the attuned creature.
Consult DM for Spell Scroll List
Padded armor consists of quilted layers of cloth and batting.
Notes: requires one short rest worth of uninterrupted sleep wearing the robes, Stealth Disadvantage
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