Weapon (war pick), rare (requires attunement by a Must have Strength of 14, attune to over four hours)

A Warpick that possesses a modified hilt and head. The Shaft has a receptacle for both acid and gunpowder. About three charges are usable at one time of each. As a bonus action, the wielder can set off either fire, acid, or both in one swing. a successful hit from a charge does an extra 1 d8 fire or acid damage or both. The item is both magical and silvered to work on undead, and despite being classified as a Warpick is more reminiscent of a reinforced mining pickax with a slightly longer handle, meaning it can be used for mining. Rolling a 1 with this weapon causes the contents to misfire causing the wielder to take a number of d6 equal to the number of remaining charges. Following a 1, maintenance must be done for the warpick to be able to hold any more elemental charges. Maintenance must be done after every second reload with maintenance taking a minimum of one hour using any corresponding tool proficiency. Every charge use after that, increases the roll number to cause a misfire by one on the d20. Reloading can be done as a one action. Substituted stronger incendiary powders and acids can increase element damage and extend or lessen the charge number at higher levels.

If the wielder has an extra attack, and hit on their first attack, they can instead forgo their second turn and expel all charges in one turn, taking up to 1/4th the elemental damage if they fail a dex save for backlash.

Wrought Render will be unable to use any of its stored attacks until the wielder performs maintenance on the weapon and refills the now emptied storage chambers. 

This weapon counts as a siege weapon against items and structures. The Siege Effect also applies to enemies made of rock, crystal, non-magical metal or stone, but does not double the damage of charges used on the creatures unless the creature has a weakness to the corresponding element. 

Wrought Render requires a minimum Strength of 14 to wield.

Proficiency with a War Pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Acid, Damage: Fire, Damage: Thunder, Must have Strength of 14, attune to over four hours, Versatile, Sap

Rowen_Arcturus

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