Weapon (crossbow, hand), legendary (requires attunement by a Item must be attuned to get the first attack in combat. The +1 modifier applies even when not attuned.)

 

The lizardfolk artificer Klysstine Maerwyn Xi worked with the rune knight Toadroast Mudtongue to enchant a finely made (but non-magical) hand crossbow with a string created from the wing ligament of the green dragon Djenlyllarax ("Venomfang") for the goblin bounty hunter Zizzix "Zizz" Nixispix. You have a +1 bonus to attack and damage rolls made with this magic weapon.

The enchantment of this crossbow is such that, when attuned, if held and loaded when combat begins it ALWAYS allows the wielder to fire first at the top of the initiative order in the first round of combat.

Because of the evil spirit of Djenlyllarax, there is a chance that the weapon will un-attune after a long or short rest (1 on a d20).  When not attuned, the crossbow still has its +1 enchantment but does not give the early initiative shot.

When an attack rolls a natural 1 a subsequent d20 must be rolled.  If a 1 is rolled on the second d20 then the ligament-string on the crossbow breaks and the enchantment is ended.  

If the broken ligament is retained it provides advantage on creating a replacement string provided more wing ligament from Djenlyllarax is available.

 

 

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Item must be attuned to get the first attack in combat. The +1 modifier applies even when not attuned., Damage, Combat, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage Combat

GartDaetrin

Comments

Posts Quoted:
Reply
Clear All Quotes