Designed by gnomish innovation, this weapon has a dynamic core that swivels and tinkles into life whenever the axe is swung at a foe.
Thermodynamo Axe: After you deal damage with this weapon, you gain 2 stacks of Heat.
Heat: at the start of your turn, you take 1d4 fire damage for each heat stack you have. You can't stack more than 7 Heat. You can expend heat in the following ways.
1 heat: deal 1d4 additional fire damage to a hit (can expend any number of heat in a single attack)
3 heat: cast Burning Hands (DC 15) at level 1.
5 Heat: cast Aganazzar's Scorcher (DC 15)
6 Heat: cast Burning Hands (DC 15) at level 3.
7 Heat: deal 8d8 additional fire damage when you hit a target.
As an action, you can expel any unused charges.
You have a +1 bonus to attack and damage rolls made with this magic weapon
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Long rest, Damage, Combat, Versatile, Topple
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