Zoldar's Greataxe
Weapon (greataxe), Very Rare (require attunement), Cursed, (For Half-Orc Barbarian only)
Blood pact weapon that reduce to 0HP anyones who is not half-orc that try to attack with this weapon.
On a standart attack, the axe does an extra 1d6 fire damage. On a critical hit, this weapon deal an extra 2d10 fire damage more.
Curse: thoses who are attuned descend little by little into satanic madness to Glasya that does random effects to the weilder on a hit. If the weilder fail a DC15 Wisdom saving throw he must roll 1d100 to receive the random effect. If the weilder passes the saving throw he does not get any effects. On a critical hit the user passes automaticly the Wisdom save
Zoldar's Greataxe
Melee Weapon
Catergorie: items
Damage: 1d12
Damage type: Slashing
Damage Modifier: Melee attack +2, Melee damage +2
Secondary damage: On a standart attack, the axe does an extra 1d6 fire damage. On a critical hit, this weapon deal an extra 2d10 fire damage more.
Properties: Heavy, 2 handed
Weight: 7
Curse: This magic weapon is cursed. Thoses who are blood related descend little by little into satanic madness to Glasya that does random effects to the weilder on a hit. If the weilder fail a DC15 Wisdom saving throw and must roll 1d100 to receive the random effect. If the weilder passes the saving throw he does not get any effects. On a critical hit the user passes automaticly the Wisdom save
GM NOTESS:
Zoldar's Greataxe effects
1 : Character Break the axe and cannot be repaired.
2 to 15: Character receive 1d6 pychic of damage.
16 to 30: Character suffer from 1 level of exhaustion.
31 to 55: Character receive 2d6 pychic of damage.
55 to 68: Character is confused and fall to 0 movement.
69: Glasya appears.
70 to 85: Character receive 3d6 pychic of damage.
86 to 99: Character loses his rage.
100: Character fall to 0HP.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Half-Orc, Barbarian, Damage, Combat, Heavy, Two-Handed, Cleave
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