Weapon (dagger), uncommon (requires attunement)

This magic dagger has 3 charges and regains 1d3 expended charges daily at dawn.

When you do damage to a creature on your turn with a melee attack using this dagger, you can use your bonus action on that turn and expend 1 charge to cast the false life spell.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage, Buff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Buff Combat

Emeric_the_Paladin

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