Staff (quarterstaff), very rare (requires attunement)

Yager created his own magical weapon. 

+2/+2 Magic Weapon that counts as radiant damage. 

The staff has 10 charges. It regains 1d12-1 charges a day. Cast three spells while attuned to it at a DC 18. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Radiant, Bonus: Melee Attacks, Damage: Melee Weapon Attacks, Versatile, Topple

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