Weapon (greatclub), common (requires attunement)

When is not activated It's a pocket sized object when you activated turns into a fully functional chair with the end benefit of when you hit someone with it you do 3d6  Bludgeoning damage And the target is stunned for one round Which breaks the chair After Dawn is refunds into a chair again and you can use it again DC 13 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Bludgeoning, Stunned, Two-Handed, Push

StarScourger