Wondrous Item, unknown rarity
A wand made up of several lightning-struck branches from an
assortment of different tree species, it's capable of turning an
otherwise mediocre spell into a potent force.
Witch Bolt: The spell can be augmented in the following
ways. You can choose as many of the options as you like, but
must use an additional charge of the wand for each.
- If the target tries to move outside the range of the spell it
must make a contested Strength check versus the caster's
spellcasting ability modifier. On a failure, the target's speed
is reduced to 0 until the start of their next turn. - The attack roll has advantage against targets that are
wearing armor made of metal, or that are of the plant
creature type. - You add your spellcasting ability modifier to both the initial
and subsequent damage rolls of the spell. - If any other creatures are between you and the target when
you deal automatic damage to it, they must make a
Dexterity saving throw or take the same amount of
damage, or half as much on a success. - The target having total cover from you no longer ends the
spell, but you must make a DC10 Constitution saving
throw to maintain concentration if you start your turn with
your target in total cover. The DC increased by 1 each time
you succeed on this save. - The automatic damage of the spell becomes 3d4, and
increases by 1d4 each time you deal automatic damage.
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