Weapon (glaive), legendary (requires attunement by a creature with resistance to cold damage )

This gets a +3 to attack and damage rolls. While attuned to this weapon you gain access to the abilities listed below. 

Big Frigid Glaive: This weapon has 3 charges which you can expend one of as an action to cast a 3th level Fireball (Fireball’s cast from this glaive do cold damage rather than fire damage), the dc this glaive uses for its spells is 16. This weapons charges are all regained on a long rest.

Frosted blade: While you have at least one charge remaining, this weapon deals an extra 1d10 cold damage with attacks and any weapon attacks that hit a creature reduces the creature's walking speed by 5 ft until the start of your next turn.

Head Stone: Upon killing a creature with this weapon it freezes then shatters forcing all creatures within 5 ft of it to make a dc 15 DEX saving throw or take 3d6 cold damage. You, the wielder of this weapon, are immune to the damage dealt by Head Stone.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Cold, creature with resistance to cold damage , Combat, Heavy, Reach, Two-Handed, Graze

Item Tags: Combat

ArcRetractor

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