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Shadowbolt Barrage: Once per turn, when you attack with Shadow's Eclipse, you can replace one attack with a barrage of shadowy arrows. All creatures of your choice within a 10 foot radius of a point you can see within range must make a Dexterity save of a DC equal to 10 + Your wisdom modifier + your proficiency bonus, taking 3d6 Necrotic damage on a failure, and half as much on a success. You can use this ability an amount equivalent to your proficiency bonus.
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Veiled Shot: As a bonus action, you can invoke the power of darkness within Shadow's Eclipse. The next attack you make with the bow in the next minute is considered a critical hit if it hits. Once you use this feature, you can't use it again until you finish a short or long rest.
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Umbral Obscurement: While attuned to Shadow's Eclipse, you can meld into the shadows with unparalleled proficiency. As an action, you can step into a space of dim light or darkness and become invisible until the end of your next turn or until you make an attack or cast a spell.
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Shadowhunter's Resilience: While attuned to Shadow's Eclipse, you have resistance to necrotic damage. Additionally, when you reduce a creature to 0 hit points with an attack made with the bow, you gain temporary hit points equal to your Wisdom modifier + your ranger level (minimum of 1), lasting for 1 hour.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Resistance: Necrotic, Damage: Radiant, Damage: Necrotic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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10/13/2023 3:51:48 AM
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Coming Soon
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