Weapon (pistol), uncommon

This is a very, very old flintlock that a time traveler used to change the tides of wars and battles. Can do a maximum of 20 hitpoints (base of 10), but has high chance of detonation dealing 5 hitpoints of damage to the user. You roll 1d10, add it to 10, then double the outcome (2=4 3=6 etc.) and that will be the minimum amount required for the d20 roll, if any number rolled below that number, it explodes and you take 1d6 damage. 

does not use abilities like strength, dexterity, etc.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Loading, Range, Ammunition (Firearms), Vex

Bingustheunforgving

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