The legendary sword of the wind walker - Shaun-Dakul. The simple silver blade is mirror polished and set into a simple golden Ulfberht style guard and pommel.
This mighty greatsword is feather-light, exquisitely sharp and the divine flame that flickers along it's length seems to buffed and swell with an unseen wind. Swinging this blade summons powerful gales that can shred even distant foes with ease.
In Melee combat this sword grants 3 attacks.
At Range this weapon can be used to strike a single target up to 30feet away. The damage dealt is equal to 3d6 Slashing damage, 1d12 Force damage plus the characters Charisma modifier. For this attack, the characters Charisma modifier is used in lieu of Strength or Dexterity to determine whether the attack hits.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Force, Bonus: Extra Attacks, Ranged Weapon Attack: Force, Proficiency: Greatsword, Demi-god, lesser or greater god., Heavy, Two-Handed, Graze
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10/28/2023 7:37:44 AM
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