You have a +1 bonus to attack and damage rolls made with this magic weapon.
When attuned you may expend a charge to convert 20 ft of movement on one of your turns into flight. If you end your turn in the air you will begin falling as normal at the beginning of your next turn.
Holds a maximum of 6 charges. On a long rest this item regains 1d4 charges. If you use the last charge, roll a d20 and on a 1 it loses its magical properties.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, +1 Rapier, Damage, Combat, Finesse, Vex
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