Weapon (mace), very rare (requires attunement)

Cast deep in the Underdark by duergar slaves, the head of this mace is engraved with Scorpions. It is ice-cold to the touch.

This weapon is coated in magic and deals an additional 1d10 Poison damage, and causes the Poisoned condition on a failed on a DC Constitution Saving Throw. The DC scales to you Spell Save.

 

On a missed attack the wielder may cast Hunters Mark on that target only. The effect just activates there is no save and it takes no action or spell slot.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Melee Weapon Attacks, Damage: Poison, Damage: Bludgeoning, Weapon Property: Finesse, Poisoned, Sap

Previous Versions

Name Date Modified Views Adds Version Actions
11/9/2023 3:58:01 PM
8
2
1.0
Coming Soon
XandarTheRed

Comments

Posts Quoted:
Reply
Clear All Quotes