Weapon (scimitar), very rare (requires attunement by a barbarian (Path of the Storm Herald), bard, cleric (Tempest Domain), druid, ranger, sorcerer (Storm Sorcery), warlock)

An elegant two-handed hilt crafted to resemble a twisting column of air with stylized golden lightning for a crossguard. Wielding Wind's Edge draws currents of air to the hilt to form a large curving blade of wind and crackling electricity. The wielder of Wind's Edge is surrounded by a persistent breeze that they can control for cosmetic effect. An attuned wielder feels a tugging at their awareness while in possession of Wind's Edge, hinting that there may be greater powers to unlock within the weapon.

Dormant State:

Wind's Edge is a falchion and does 2d4 damage. You gain a +1 bonus to attack and damage rolls made with this magic weapon. As a bonus action, the wielder of Wind's Edge can speak the word Aelo to activate the falchion's magic to deal an additional 1d8 electrical damage for 1 minute. Once per long rest the wielder can cast Wind Wall that deals an additional 1d8 electrical damage to creatures within the spells area of effect.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Weapon Property: Two-Handed, barbarian (Path of the Storm Herald), bard, cleric (Tempest Domain), druid, ranger, sorcerer (Storm Sorcery), warlock, Damage, Combat, Finesse, Light, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
6/29/2019 5:13:07 PM
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6/29/2019 5:17:46 PM
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1.1
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6/29/2019 5:33:06 PM
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1
1.2
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Item Tags: Damage Combat

Khierien

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