Weapon (greatsword), very rare (requires attunement by a DC 15 Survival, Arcana, and Constitution save to avoid 8d6 lightning damage and static shock curse.)

This two pronged blade hums with electrical energy and arcane power like a tuning fork.


You have a +2 bonus to attack and damage rolls made with this magic weapon. Once per turn, when you make an attack, you can roll a d100. On a 66 or higher, you can make an additional attack.

You are also immune to lightning damage. If you were already resistant or immune, you instead absorb half of all lightning damage you take as healing.


Quest: Make 5 attacks in one round

Reward: This sword retains its +2 bonus, but it gains the other properties of a vorpal greatsword

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, DC 15 Survival, Arcana, and Constitution save to avoid 8d6 lightning damage and static shock curse., Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

TorrentialDrizz

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