Weapon (revolver), legendary

A weapon from a realm not entirely our own. This revolver seemingly never runs out of ammunition and you never have to buy ammo for it. Holds 11 shots instead of 6 which is odd for a revolver but you can't see the chambers. Oh well. A funny warforged seems to never let this weapon out of his sight unless he gives it to you.

Range: 75 Feet

Reload: 11

Misfire: 0

Damage: 2d10+Dex

Memento Mori: If an enemy damaged by this weapon dies you can reload this weapon as a bonus action and the next 6 shots deal 1.5x the normal damage

Firefly: if your attack roll is 18 or more this weapon will also 1d10 damage to all enemies within 15 feet (also 1.5x damage if that round is a Memento Mori round)

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Replace Damage Type: Fire, Range, Ammunition (Firearms), Reload, Sap

camwhatcott

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