Wondrous Item, rare (requires attunement by a creature that can wear gloves)

These elegant gloves are made of red silk, and extremely soft and pleasant to the touch. The gloves only work when both of them are worn, and lose their power while more than 5 feet apart.

Zenithar’s Wiles have 2 charges. When you touch someone with one of the gloves, you may expend one charge. The target must make a DC15 Charisma saving throw. If they fail, they are Charmed by you and consider you their good friend. This effect lasts as long as you touch them, and ends immediately after you pull the gloved hand away. The target doesn’t realize they have been charmed and remembers everything that happened very vaguely, but may recall the exact circumstances later with a DC15 Wisdom (Insight) check.

Charges can be restored by using soul gems.

Notes: creature that can wear gloves

Kuukulgur12

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