Armor (plate), legendary (requires attunement by a Creature that is Dwarven, or related to Dwarves. )

"Come ye bastard! Break yourself on my armor and bleed on my sword!"

This armor, once wielded by Yori Steelbeard, grants a bonus +2 to AC, and deals 1d6 piercing damage to attackers. 

 

Battlerage - Drop or stow your weapon to make unarmed attacks against your opponent, each attack deals an additional 2d6 piercing damage. You may attack with the same number of attacks you are normally allowed. 

Battle Tank - You curl up into all ball, exposing the spikes on your back. Increases AC by +3, but you are unable use any action or move for the rest of your turn. Any attacks against you while in this form deal 2d12 piercing damage to your attacker. (Requires an action to use this ability, you are considered prone, and you can not Dodge or avoid attacks.) 

Yori's Last-Ditch Effort - 1/day - This armor can absorb a spell cast at you. You gain resistance to the element of the spell as the armor concentrates the spell within itself. 

After 1d4-1 turns, the armor has concentrated the stored spell to it's capacity, and explodes with that element, affecting any creature in a 15ft radius including the user. 

(Concentrated spell deals initial spell damage, doubled for each turn stored to everyone in the radius. This does not destroy the armor.) 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Creature that is Dwarven, or related to Dwarves. , Str. 15 Required, Stealth Disadvantage

Galdren

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