Armor (plate), very rare (requires attunement)

Which Hunter Armor is Plate Armor that is built to fight spellcasters with. It has many features.

While wearing this armor, you gain the following benefits:

  • You have a +1 bonus to AC.
  • Your Strength score is 18 (this has no effect if your Strength is already 18 or higher).
  • You have advantage on death saving throws.

The armor has further capabilities that can be powered either by energy cells or by your own life energy. You can use a bonus action to draw power from an energy cell or sacrifice hit points to gain one of the following benefits:

  • Emit a force field to gain 2d6 + 5 temporary hit points (1 charge or 5 hit points).
  • Fire arm-mounted Cannon: Ranged Weapon Attack: +8 to hit, range 120 feet, one target. Hit: 2d6 fire damage & a bonus 1d8 for every other charge or Hit Points spent after the first charge and/or 5 hit points (1 charge or 5 hit points). 
  • Cast the spell fireball with a DC 15 Save (1 charge or 5 hit points, can spend more charges to upcast the spell). 
  • As a Reaction: Gain Advantage to a Spell-Save Effect (1 charge or 5 hit points).

 The armor can accept only one energy cell at a time. It is found with one energy cell attached, containing 2d10 charges.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Set: Strength Score, Advantage: Death Saving Throws, Combat, Artificer, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Artificer

Xel_Unknown

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