Staff (quarterstaff), very rare (requires attunement by a Must speak the Party Members Names Daily)

This lightweight cousin to the Quarterstaff was carved from a hearty tree for adventures wanting to do more good than bad. Typically used by adventures wanting to help friends and not foes.  With every successful strike on an enemy 6d8 health is pulled from the target into the staff to be used to heal party members as needed. Party members must be within 10 feet of the wielder and be part of the Attunement Names.     NOTE:  Unable to pull lifeforce from Undead creatures. 

Attack Type: Simple Melee Weapons

Reach: 5 feet

Damage type: Bludgeoning/Radiant 

Damage: 1D10 Bludgeoning / 6D8 Radiant

Properties: Versatile 1D12

Weight: 2-3 lbs

Cost: 3000 gold. 

Proficiency with a Bo-Staff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Melee Weapon Attack: Bludgeoning, Weapon Property: Versatile, Melee Weapon Attack: Radiant, Must speak the Party Members Names Daily, Healing, Combat, Versatile, Topple

Item Tags: Healing Combat

Snicker_the_Doodle

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