Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can Yarnify both you and the target. Both you and the target take 1d8 necrotic.
The weapon has 2 charges, which recharge at dawn. When you make an attack using this weapon, regardless of whether or not it hit, you may spend a charge to summon a Yarn Warrior for 1d4 minutes. It will act in self defense, and you may spend a bonus action to command it. It takes its turn directly after you do. You may only have one of them summoned using this weapon at a time. If it can see another Yarn creature, it won't directly harm it.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Necrotic, Damage, Combat, Finesse, Light, Vex
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