Weapon (trident), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the Yarn Trident on each of your turns, you can transfer 1 of the tridents bonus to your Armor Class, instead of using the bonus on any attacks that turn. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the trident to gain a bonus to AC from it.

The weapon has 2 charges, which recharge at dawn. When you make an attack using this weapon, regardless of whether or not it hit, you may spend a charge to summon a Yarn Warrior for 1d4 minutes. It will act in self defense, and you may spend a bonus action to command it. It takes its turn directly after you do. You may only have one of them summoned using this weapon at a time. If it can see another Yarn creature, it won't directly harm it.

Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile, Topple

Item Tags: Damage Combat

KY101

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