Armor (shield), rare (requires attunement by a A sheild, when enemy misses attack roll, as a reaction, the player can use thunderwave, pushing all creatures within 5ft, back 10ft and taking 2d6 force damage)
A sheild that, when struck, emits a powerful thunderwave, pushing back enemies.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: A sheild, when enemy misses attack roll, as a reaction, the player can use thunderwave, pushing all creatures within 5ft, back 10ft and taking 2d6 force damage
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