Weapon (shortsword), artifact (requires attunement)

The Zephyr Blade deals an extra 4d6 of lightning damage and 3d4 of thunder damage to any target it hits.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Lightning, Damage: Thunder, Immunity: Lightning, Feat: Charger, Feat: Mobile, Bonus: Acrobatics, Bonus: Magic Item Attack With Dexterity, Set: Speed (Flying), Ignore Weapon Property: Heavy, Weapon Property: Finesse, Weapon Property: Light, Weapon Property: Thrown, Ignore: Dual Wield Light Restrictions, Ignore: Dual Wield Modifier Restrictions, Ignore: Unarmored Dex AC Bonus, Ignore: Unarmored Dex Natural AC Bonus, Expertise: Dexterity Saving Throws, Expertise: Acrobatics, Expertise: Dexterity Attacks, Expertise: Dexterity Ability Checks, Expertise: Shortsword, Expertise: Martial Weapons, Expertise: Simple Weapons, Damage, Buff, Movement, Combat, Finesse, Light, Vex

Item Tags: Damage Buff Movement Combat

Autislocke

Comments

Posts Quoted:
Reply
Clear All Quotes